In The Sinkologist, you play as Dr. H. Tuwoh, the world's most prestigious Sinkologist.

A sinkologist's research concerns the failure of autonomous, robot-controlled and maintained maritime vessels. Conduct research by causing mechanical failure (fancy language for sinking the ships), leading to research progress!

Challenge yourself to outwit the robots aboard the different vessels, and help the field of Sinkology!

Your tools for the job are bombs and matches. Bombs can blow holes in the sides of compartments in the vessels. Matches can be used to cause fires in fuel and engine rooms. These fires distract and delay the robots. Flooding the electrical room (with the yellow box in it) makes doors open and close very slowly.

use WASD to move around the vessel
use the arrow keys to open and close doors in the current room
Press E to pick up an item
Press F to drop an item
Press spacebar to use the current item
Press M to mute or unmute the sound
If you get stuck, press R to retry the current level

Let us know if you enjoyed the game, and which levels you found challenging!

Thanks for playing!

- Team Bamimoth

This game was created as part of the Wowie 3.0 Jam hosted by Jonas Tyroller in 2021, and was created over the course of a single weekend. It has been programmed in pure JavaScript, so without the use of an engine. Rendering is done through WebGL to keep the game performing well.

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(4 total ratings)
AuthorBamimoth
GenrePuzzle
Tags2D, Physics, ships, water

Comments

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how to explode bombs?

Game isn't loadin

(+1)

The game doesn't load for me, I just see a white screen. Does it take a long time?

(+1)

Hey! It should be loaded almost instantly.

We are aware of loading issues in some browsers, most notably Firefox.

MS Edge and Google Chrome should both work

this game wont load at all

(1 edit) (+1)

I love this game, i love shipwrecks so this game is my cup of tea. Feedback: the controls are a bit annoying to use especially movement; maybe add a few more points to move to in a room rather than one per room so the player has more options. Other than that it is a great game! I must ask: what tools did you use to create this (ie the physics engine/ game engine)?

(+1)

We wrote the entire game in pure JavaScript, using WebGL for rendering, so we actually wrote the physics engine ourselves as part of the jam.

We're very much aware that the controls are a bit annoying, and are planning to revisit + improve them a bit after the rating period for the jam is over.

Thanks for your feedback!